AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in Europe, Q2 2022
Explore the performance of the top 5 third-person games on Android in Europe during Q2 2022, with insights on downloads, revenue, and active users trends.
In the second quarter of 2022, the top 5 third-person games on Android in Europe demonstrated diverse performance trends in terms of weekly downloads, revenue, and active user engagement. Here's a detailed look at each game's metrics, based on data from Sensor Tower.
PUBG MOBILE Throughout Q2 2022, PUBG MOBILE saw its weekly revenue fluctuate, peaking at approximately $1.1M in late March before experiencing a decline to around $665K by mid-June. The game maintained a steady download rate, averaging around 250K weekly downloads, with a slight decrease towards the end of the quarter. Weekly active users showed variability, ranging from 7.7M in late March to 6.5M by the end of June.
Genshin Impact Genshin Impact's weekly revenue started strong at $1.1M in late March but saw a significant drop to around $330K by the end of June, with notable peaks such as $680K in late May. Weekly downloads remained relatively stable, fluctuating between 80K to 140K, with an increase to 121K in the final week of June. Active user numbers were consistent, averaging around 1.9M throughout the quarter.
Guns of Glory: Lost Island Guns of Glory: Lost Island maintained a steady weekly revenue around the $400K mark, with minor fluctuations peaking at $477K in late May. Weekly downloads showed a declining trend, starting at 36K in late March and dropping to around 19K by the end of June. Weekly active users also decreased from 130K in late March to approximately 89K by the end of June.
DRAGON BALL Z DOKKAN BATTLE DRAGON BALL Z DOKKAN BATTLE experienced varied weekly revenue trends, peaking at $907K in late April but dropping to $183K by the end of June. Downloads showed a gradual increase, starting at 7.4K in late March and reaching 13.8K by the end of June. Active users remained relatively stable, averaging around 280K, with a peak of 310K in the final week of June.
Summoners War Summoners War's weekly revenue saw significant fluctuations, peaking at $834K in the last week of June after a low of $197K in mid-April. Downloads showed a declining trend, starting at 6.3K in late March and dropping to around 3.2K by the end of June. Weekly active users ranged from 425K in late March to 374K by the end of June.
These insights, drawn from Sensor Tower data, highlight the dynamic nature of user engagement and monetization in the mobile gaming sector. For more in-depth analysis and trends, visit Sensor Tower.